Honestly, I feel that these companies are still not taking iOS seriously (even though it’s the only platform with 100% of legit buyers and safe of piracy). Luckily I found out in time it was available for download on Cubasis 2 so I avoided spending too much money: I was about to upgrade to Cubasis 3 after I found out the latest update would bring Waves Tune to iOS because I wrongly understood that it would be available for the latest C3 only and I wasn’t aware it was just the real-time version of the plug-in - if it was at least the “Lite” version, it would still worth the investment even if I had to upgrade to C3, but Waves chose again not to offer us this much-needed tool. In short, they released the performance-focused Waves Tune Real-Time.Ī bit of a disappointing choice from Waves, even more considering its inexpensive Waves Tunes Lite offers about all those missing features on the PC for a few more dollars. ![]() In short, none of the things even “jurassic” pre-Melodyne plug-ins such as Antares AT3 could already do in my Athlon 1900+ Windows PC with 128 MB of RAM could do back in 2002. Just reporting that the Waves Tune plugin recently made available in the Cubasis store is in my opinion a disappointing release unless you badly need near-zero latency for live performances because it’s basically no different than the other options already on iOS (more on this later) for music production: no graphic correction, not even a rudimentary piano roll, no individual note tweaking, no gain control, etc. If you use it mainly as a live instrument or FX suite for live performances, perhaps you might want to find another review for your specific scenario. ![]() Disclaimer: I use my iPad as a DAW, to produce my music from start to finish.
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